PushMessage library

Overview

Overview

The PushMessage library is that transmits messages.
The PushMessage library performs SMS, KakaoTalk transmissions.

The Orchestra server that is logging in provides KaKaoTalk service and can be used.

The functions available in the PushMessage library are as follows.

Use Designer or File Explorer to refer to the samples of the Hwp library.

• On Designer: Menu > Help > Sample > Sample > PushMessage

• On File Explorer: C:\Users\user\AppData\Roaming\Brity RPA Designer\samples\PushMessage


[PushMessage sample project names and related activity cards]

• PushMessage_Sample: SendSMS, SendKakaoTalk

Installing the PushMessage library

PushMessage library installation is 5. Installing Add-In Library installation page.

Before installation. teminate both BrityRPA Designer and Bot

Common Properties

Common Properties

MORE OPTIONS

Card properties

Properties

Type

Required

Unit

Auto-setting

Description

On Error

Combination box

N

-

N

Select the processing method for occurred errors.

- --Ignore--: Ignore the error and proceed.

- --Retry--: Try the task one more time.

- _Event: Select an event created within the project.

MORE OPTIONS properties

Properties

Type

Required

Unit

Auto-setting

Description

On Error

Combination box

N

-

N

Specify an action to carry out when an error occurs at the time of execution.

- --Ignore--: Ignore the error.

- --Retry--: Try the activity one more time.

- --Goto--: Try the scenario for the specified time if the activity fails.

- _Event: Select an event created within the project.

DESCRIPTION

Card properties

Properties

Type

Required

Unit

Auto-setting

Description

Description

Text

N

-

N

Enter the description for the activity card.

The description entered in the Description field is used as the description of the activity.

A representative value will be displayed in the absence of the Description input.

SendSMS

SendSMS

Overview

Send SMS to the specified number.

Application procedures

  1. Enter a variable to save the transmission results In [Output] Response.

  2. Enter the target phone number in the Telephone.

  3. Enter the message to send to Message.

Card properties

Array1D_Clone 카드 속성

Properties

Type

Required

Unit

Auto-setting

Description

[Output] Response

Variable

Y

-

Y

Enter a variable to store the transfer results.

Telephone

Text

Y

-

Y

Enter a phone number without - including the country code.

You can send up to 200 people at the same time using ';'.

Message

Text

Y

-

Y

Enter the message you want to send. (Up to 80 characters)

MORE OPTION

-

-

-

-

Common property of the PushMessage Library

DESCRIPTION

-

-

-

-

Common property of the PushMessage Library

Example of utilization

Read the text file and send it to SMS.

AddDateTime1

Sample file

Used variables

Used properties

SendKakaoTalk

SendKakaoTalk

Overview

Send a KaKaoTalk message to the specified number.

Application procedures

  1. Enter a variable to save the transmission results In [Output] Response.

  2. Enter the target phone number in the Telephone.

  3. Enter the message to send to Message.

Card properties

Array1D_Clone 카드 속성

Properties

Type

Required

Unit

Auto-setting

Description

[Output] Response

Variable

Y

-

Y

Enter a variable to store the transfer results.

Telephone

Text

Y

-

Y

Enter a phone number without - including the country code.

Only one phone number can be sent.

Message

Text

Y

-

Y

Enter the message you want to send. (Up to 1000 characters)

MORE OPTION

-

-

-

-

Common property of the PushMessage Library

DESCRIPTION

-

-

-

-

Common property of the PushMessage Library

Example of utilization

Read the text file and send it to KaKaoTalk message

AddDateTime1

Sample file

Used variables

Used properties